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A high-detail stylized AAA video game character render of a confident adult woman protagonist, designed in a modern open-world cinematic game style GTA-like aesthetic, stylized realism, highly polished 3D render . IDENTITY LOCK VERY IMPORTANT — DO NOT CHANGE: Maintain identical facial identity across all generations. Do not alter bone structure, facial proportions, or expression. Only outfit, lighting, and background may change. FACE: Oval-to-heart shaped face with soft jawline not sharp . Medium-high cheekbones with gentle fullness in cheeks. Balanced facial proportions with slightly wider-than-average eye spacing. Eyes are almond-shaped, medium-large, light hazel-green or hazel-brown, with soft upward outer corners. Natural long lashes, minimal eyeliner, soft feminine eye definition not heavy makeup . Eyebrows are medium thickness, softly arched, natural shape, slightly darker than hair, not over-groomed or sharp. Nose is small-to-medium with a softly rounded tip and straight, natural bridge not narrow or angular . Lips are medium-full with a naturally fuller lower lip, soft Cupid’s bow, warm natural pink tone, subtle glossy finish. Expression is a relaxed, friendly, confident smile natural teeth visible, not exaggerated grin . Skin is fair with warm peach undertones, smooth but realistic texture, subtle natural variation slight pores, no plastic/airbrushed look . HAIR: Medium-to-long dark brown hair, glossy and healthy, styled in a soft swept-back updo or loose tied-back style with volume at the crown. A few natural strands framing the face. BODY: Curvy, natural athletic-feminine build with realistic proportions. Confident posture with relaxed shoulders and natural stance. STYLE: Stylized realism, AAA game cinematic character, high-budget promotional render, slightly exaggerated polish and lighting for visual impact, but still grounded in realism. LIGHTING: Cinematic warm lighting golden hour preferred , soft rim lighting, high dynamic range, subtle subsurface scattering on skin, professional game-render lighting setup. CAMERA: Medium close-up portrait framing, eye-level angle, shallow depth of field, sharp focus on face, background blurred. OUTFIT: Black string bikini with minimal fabric, glossy texture, realistic cloth tension and highlights.
Alerta negativo
A high-detail stylized AAA video game character render of a confident adult woman protagonist, designed in a modern open-world cinematic game style (GTA-like aesthetic, stylized realism, highly polished 3D render). IDENTITY LOCK (VERY IMPORTANT — DO NOT CHANGE): Maintain identical facial identity across all generations. Do not alter bone structure, facial proportions, or expression. Only outfit, lighting, and background may change. FACE: Oval-to-heart shaped face with soft jawline (not sharp). Medium-high cheekbones with gentle fullness in cheeks. Balanced facial proportions with slightly wider-than-average eye spacing. Eyes are almond-shaped, medium-large, light hazel-green or hazel-brown, with soft upward outer corners. Natural long lashes, minimal eyeliner, soft feminine eye definition (not heavy makeup). Eyebrows are medium thickness, softly arched, natural shape, slightly darker than hair, not over-groomed or sharp. Nose is small-to-medium with a softly rounded tip and straight, natural bridge (not narrow or angular). Lips are medium-full with a naturally fuller lower lip, soft Cupid’s bow, warm natural pink tone, subtle glossy finish. Expression is a relaxed, friendly, confident smile (natural teeth visible, not exaggerated grin). Skin is fair with warm peach undertones, smooth but realistic texture, subtle natural variation (slight pores, no plastic/airbrushed look). HAIR: Medium-to-long dark brown hair, glossy and healthy, styled in a soft swept-back updo or loose tied-back style with volume at the crown. A few natural strands framing the face. BODY: Curvy, natural athletic-feminine build with realistic proportions. Confident posture with relaxed shoulders and natural stance. STYLE: Stylized realism, AAA game cinematic character, high-budget promotional render, slightly exaggerated polish and lighting for visual impact, but still grounded in realism. LIGHTING: Cinematic warm lighting (golden hour preferred), soft rim lighting, high dynamic range, subtle subsurface scattering on skin, professional game-render lighting setup. CAMERA: Medium close-up portrait framing, eye-level angle, shallow depth of field, sharp focus on face, background blurred. OUTFIT: Black string bikini with minimal fabric, glossy texture, realistic cloth tension and highlights. NEGATIVE / AVOID: Do not change facial structure. Avoid overly exaggerated lips, anime proportions, doll-like plastic skin, sharp jawlines, extreme makeup, or inconsistent eye color. Avoid different identity drift across generations.
Detalhes
- Modelo:
- Photorealism
- Ação:
- Default
- Resolução:
- 640x960
- Inpainted:
- Não
- Aprimorado:
- Não
- Estilo:
- Default
- Qualidade:
- Base
- Proporção:
- 2:3
- Criatividade:
- Equilíbrio
- Semente:
- 3312227323
- Criado:
- 30 May 2026




